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An Investigation of the Effectiveness of Augmented Reality-Based Interior Design Visualization in Kaduna Polytechnic, Kaduna State

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  • NGN 5000

Background of the Study
Interior design education requires the effective visualization of spatial layouts and aesthetics, yet traditional methods often fall short in conveying the dynamic nature of interior spaces. At Kaduna Polytechnic, Kaduna State, augmented reality (AR) is being investigated as a tool for interior design visualization. AR-based systems overlay digital elements onto physical environments, allowing students to explore different design configurations, color schemes, and furniture arrangements interactively (Ibrahim, 2023). This technology enables a more immersive learning experience, where students can view virtual designs superimposed on real spaces, facilitating a better understanding of spatial relationships and design principles. The integration of AR in interior design education provides an interactive platform for experimentation without the costs and limitations of physical materials. Recent studies indicate that AR applications in design education significantly enhance creativity, collaboration, and decision-making skills (Chinwe, 2024). The proposed system is designed to offer features such as real-time editing, 3D visualization, and immersive walkthroughs, which help students conceptualize and refine their design ideas. By bridging the gap between theoretical instruction and practical application, AR-based visualization can improve the quality of interior design projects and better prepare students for industry challenges. This study will evaluate the effectiveness of AR in enhancing learning outcomes, measure student satisfaction and engagement, and identify technical challenges in implementation, thereby providing a framework for optimizing AR integration in interior design curricula.

Statement of the Problem
Traditional interior design education at Kaduna Polytechnic often relies on hand-drawn sketches and static computer renderings that do not fully capture the dynamic interaction of design elements within a physical space (Ibrahim, 2023). As a result, students may struggle to visualize the end result of their design proposals, which limits their ability to experiment and innovate. Although digital visualization tools exist, many are either overly simplistic or prohibitively expensive, and they lack the interactive capabilities required for a comprehensive learning experience. The limited use of augmented reality in interior design education has led to a gap between current teaching methods and the demands of the modern design industry. Additionally, technical challenges, such as inadequate hardware, software compatibility issues, and a steep learning curve for both students and instructors, further impede the effective adoption of AR-based visualization tools (Chinwe, 2024). This study seeks to address these issues by investigating the effectiveness of an AR-based interior design visualization system. It will assess the impact of AR on students’ design comprehension, creativity, and practical skills, while also identifying key obstacles to its integration into the curriculum. The goal is to develop actionable strategies that optimize the use of AR in interior design education, ensuring that the technology enhances learning outcomes and better prepares students for professional practice.

Objectives of the Study
• To evaluate the impact of AR-based visualization on interior design education.
• To measure improvements in student creativity and spatial understanding.
• To identify and address technical challenges in AR implementation.

Research Questions
• How does AR enhance interior design visualization and learning outcomes?
• What improvements in student creativity and design skills are observed?
• What challenges affect AR adoption, and how can they be mitigated?

Significance of the Study
This study is significant as it explores the potential of AR-based interior design visualization to modernize design education at Kaduna Polytechnic, enhancing creativity and practical skills (Ibrahim, 2023). The results will inform educators and designers on effective strategies for integrating AR into curricula, thereby improving student outcomes and industry readiness (Chinwe, 2024).

Scope and Limitations of the Study
This study is limited to the evaluation of an AR-based interior design visualization system at Kaduna Polytechnic, Kaduna State. It focuses exclusively on AR applications in interior design education.

Definitions of Terms

  • Augmented Reality (AR): Technology that overlays digital information onto the physical world.

  • Interior Design Visualization: The process of representing interior design concepts using digital tools.

  • Spatial Understanding: The ability to comprehend and manipulate three-dimensional space.





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